Tuesday, August 11, 2020

NEWS: The Last of Us Part II - Grounded Update and More



Along with the addition of Grounded difficulty mode comes Premadeath mode, With this new custom mode enabled, there are no second chances. You'll have to complete the whole game without dying. If taking on the entire game is too much, you can choose to enable Premadeath mode with checkpoints on a per-chapter or per-act basis. In other words, if you die at the end of Day One, you'll have to play the entire day over again. 

If you're unaware of what the Grounded mode entails, it is the ultimate test of skill. This difficulty raises the stakes by not only making enemies deadlier and ammo upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival. Listening mode will be disabled. Elements of HUD will be deactivated and more. There will be two new trophies, one for completing the game on any Permadeath mode enabled and another for beating it on Grounded difficulty. Neither of these are required to earn the Platinum trophy though.

NEW FEATURES:

Have you ever wondered what The Last of Us Part II would look like as a cel-shaded adventure or if it was made in the retro 8-bit era? How about if it was a black and white noir thriller or sepia-toned classic? With this week's update, we're adding nearly 30 new graphics rendering modes, as well as several new audio modifiers that allow you to change the look and feel of the game.

There will also be new unlockable gameplay modifiers, like One Shot or Touch of Death that enables one-hit kills or Infinite Ammo, Infinite Crafting, or Infinite Listen Mode Range to add a new twist to gameplay:



  • Mirror World
  • Mirror on Death
  • Slow Motion
  • Bullet Speed Mode
  • Infinite Ammo
  • Infinite Crafting
  • Infinite Melee Durability
  • Infinite Listen Mode Range
  • One Shot
  • Touch of Death
  • 8-bit Audio
  • 4-bit Audio
  • Helium Audio
  • Xenon Audio
  • Saves now display playtime up to the second
  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option
  • Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay

All of these modifiers can be accessed via the Extras menu and unlocked after completing the game.

NEW OPTIONS AND IMPROVEMENTS

Alongside these new modes, we’re excited to introduce a number of frequently requested improvements to the game, including the option to disable Listen Mode, adjust Film Grain levels, additional display options, improvements to accessibility features, and more. For our friends in the speedrunning community, we’re also adding the ability to see playtime up to the second in the saves menu, making it easier to track and verify your runs. Here’s a quick overview of the new features that will be added with the Grounded update:

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